As is with all Call of Duty franchises, the game is filled with plenty of modes, weapons and a bunch of other stuff that you’d have fun customising if you spend all your waking hours switching from one game mode to another. There are 20 maps, 12 Operators and over three dozen weapons. However, if you’ve played Call of Duty before, then game modes will feel very similar. In typical CoD fashion, you run around shooting anything that moves and looks suspicious. Kill enough enemies to call in drop support and bonuses. It’s a tried and tested method and one that is honed and polished over the course of the game’s history. Is it any good? Sure if you like Call of Duty. Will it engage your brain cells into playing multiplayer for years to come? Maybe not. With a limited health bar and zero punishment for running and gunning, the multiplayer feels the same no matter what mode you play. Even the supposedly ‘tactical’ modes don’t feel interesting or compelling enough to stick around for more than an hour.
Zombie mode is rather half-baked at best. It’s the least bit imaginative for zombie mode. You level up your weapons and items at the base as you progress through the zombie mode. Each combat section takes you through a portal of sorts to where you either escort a floating magical skull and fend off zombies, or gun down hordes of zombies that spawn from the same spot till the time runs out.