The world of Ghostwire may be inhabited by the Visitors and Yokai from ancient Japanese folklore but it’s very much taking place in modern-day Tokyo, Japan. If you missed the chance to see the cherry blossoms in Japan then let Ghostwire: Tokyo be your one-way ticket to the city.
This game has an exceptionally detailed environment that is almost photorealistic with its detailed shops, items within those shops, buildings, signboards, malls, train stations and more. Maybe the characters could do with some more polish, but it made us feel like we were in Tokyo.
Honestly, you'll never bother with these objects but the world participates in making Ghostwire: Tokyo look and feel as realistic as possible and the graphics on the PS5 console support the cause. On the PC, the game looks even better on the Nvidia RTX 3080 graphics card. We ran the game on 4K with settings and Ray Tracing amped up to the highest order.
Needless to say, Ghostwire: Tokyo brought our expensive rig to its knees. Churning a measly 20FPS on 4K but as soon as we switched to DLSS, the frame rate jumped from 20 to an average of 60fps (insert ‘mindblown’ gifs). The game reacts very well with DLSS enabled. Frame rate stability is a bit haphazard because Ghostwire: Tokyo is filled with GPU-crushing rain puddles and wet metal car surfaces reflecting bright neon lights on the streets and drab indoor furniture and building corridors with minimal GPU-punishing lights.
What we mean to say is that with DLSS enabled, the game can swing from anywhere between 50fps to a smooth 80fps, but getting more than double the frame rate on DLSS is impressive in itself. The PC version has better texture details and particle effects than the PS5’s resolution mode but that’s only if you’re sitting on a bucketload of cash to afford a desktop Nvidia RTX 3080.