For the uninitiated, The Division games are MMO open-world third-person shooter games with RPG elements for weapons and gear. The story exists if you pay attention. New York is in a rickety shape after a pandemic and there are bad people doing bad things. Simple stuff. You don’t need to sweat the details here but if you want to, there is a single-player campaign that I haven’t finished yet so we will add those bits to this review later.
Here’s what I can tell you with confidence, the gameplay and looting are the core of any Division game. You move from one area to another shooting and looting. There are four character classes to choose from and it matters here because it will change the way you approach combat in this game. Each character class gives you specific items and skills to use during a fight. I played as a Demolitionist which has a grenade launcher as a signature/ultimate ability. The signature ability fills over time and you can really dent the baddies with it. There’s also an artillery turret and seeker mine which are part of combat skills and refresh quickly to aid combat.
Bulwark is basically a tank and Vanguard has recon abilities. Surprisingly the Field Medic isn’t a Swiggy health pack delivery person. Nope. Field Medic basically uses drones to harm enemies with AoE (Area of Effect) damage and also heals nearby folks. Needless to say, it’s going to be more fun with friends and mixing these character abilities should be a lot of fun.